![]() They need something to accentuate depth and dimension. Too much uniform light makes the geometry appear “flat.” The meshes lack the shadows and highlights to create the illusion of 3D form. While the building blocks are present in the scene, the level looks drab. Its minimalist architecture makes the most of light and simple forms, perfect for your first foray into HDRP. ![]() The inspiration for this level is Hanasaki House, a custom-built home in Japan. The environment consists of several gray cubes assembled to form a single room. Use the standard mouse movement and WASD keys to aim and translate the player. ![]() Now, enter Play mode to explore the level yourself. LevelCollider confines the player controller to this one room to keep things simple.Props contains several pieces of decorative set dressing from the SampleSceneAssets template.The main environment and its meshes are the children of Building.Lighting contains - you guessed it - the lights and lighting props used in the scene! It has one Directional Light and a bunch of CeilingSpotlights. Now that you have the Daylight scene, it’s time to explore its contents.įirst, the Hierarchy includes PlayerControllerFPS, which allows you to move around the level. Remember to save it within the RW/Scenes folder to keep your project organized. Once open, use File ▸ Save As to save this scene as a new scene called Daylight. You’ll use this scene as a template to create other scenes for you to work with. Load the Start scene from the RW/Scenes folder. Settings: These assets contain lighting and rendering settings.Prefabs: Use these pre-built GameObjects to save setup time.Meshes: This folder contains simple geometry for the level.Materials: This contains some modified versions of the template materials. ![]() Your project will use a few of the materials and meshes from these folders, so leave them intact.Īll the custom assets you’ll need for this tutorial are inside the RW folder:
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